Services

Security testing that understands game logic.

Offensive security for gaming platforms, tournaments and studios - from a single API to a live event under load.

For tournament platforms, launchers and backends

Platform & API Pentest

Manual penetration testing of the web application, API and backend behind your game or platform - matchmaking, tournament brackets, payments, player accounts. We go past what an automated scanner catches.

Discuss scope →
What it covers
  • REST/GraphQL API testing
  • Authentication and session abuse
  • Matchmaking and bracket logic
  • Payment flow security
Built for
  • Tournament and platform operators
  • Game studios with live backends
  • Teams shipping under real player load
For studios and live-service games

Anti-Cheat & Game-Logic Audit

We audit the business logic a generic pentest misses: item duplication, currency and economy exploits, rank and matchmaking manipulation, and the client-trust assumptions your anti-cheat relies on.

Discuss scope →
What it covers
  • Economy and duplication exploit testing
  • Client-trust boundary review
  • Rank and matchmaking manipulation testing
  • Anti-cheat bypass assessment
Built for
  • Live-service games with an in-game economy
  • Competitive titles with ranked play
  • Studios validating anti-cheat before launch
For orgs who want to see the real attack, not just a finding list

Exploit Simulation & Red Team

We build and run the same class of exploit a real attacker or cheat developer would - proof of concept, not theoretical CVE citations. Controlled, scoped, and never touching real player data.

Discuss scope →
What it covers
  • Custom exploit / PoC development
  • Adversary simulation against live systems
  • Non-destructive, scoped engagement
  • Synthetic data only - no real player data touched
Built for
  • Orgs that already patch known CVEs and want to know what's left
  • Teams preparing for a security review or audit
  • Anyone who wants proof, not a checklist
For live events and high-traffic launches

Tournament Infra Resilience Testing

Load and resilience testing against matchmaking, brackets and live-event infrastructure - so the breaking point gets found in a test, not during your grand final in front of an audience.

Discuss scope →
What it covers
  • Simulated load testing
  • DDoS resilience assessment
  • Failure-mode mapping under load
  • Pre-event readiness review
Built for
  • Tournament organizers
  • Platforms with scheduled high-traffic events
  • Teams that can't afford downtime during a broadcast
For engineering teams shipping live systems

Security Training for Game Dev Teams

Practical, game-specific secure development training - the vulnerability classes that actually show up in matchmaking, netcode and live-service backends, not a generic slide deck.

Discuss scope →
What it covers
  • Secure coding for game backends
  • Common exploit classes in live-service games
  • Hands-on labs with synthetic scenarios
  • Tailored to your stack
Built for
  • Engineering teams shipping live-service games
  • Studios building their first anti-cheat
  • Teams onboarding new backend engineers
For platforms and studios handling an active incident

Incident Response for Gaming Platforms

When a breach, a mass account-takeover wave, or a leaked player database happens, we help contain it, figure out what actually happened, and get you back to a defensible state - not a generic IR retainer, incident response that understands gaming-specific attack patterns.

Discuss scope →
What it covers
  • Containment and triage
  • Forensic timeline reconstruction
  • Player data exposure assessment
  • Post-incident hardening report
Built for
  • Platforms responding to an active breach
  • Studios that suffered an account-takeover wave
  • Teams needing a forensic report for disclosure or compliance