Offensive security for gaming platforms, tournaments and studios - from a single API to a live event under load.
Manual pentest of the app, API and backend behind your platform.
For studios and live-service gamesAuditing the business logic a generic pentest misses.
For orgs who want to see the real attack, not just a finding listThe same exploit a real attacker or cheat developer would build.
For live events and high-traffic launchesFinding the breaking point in a test, not during your final.
For engineering teams shipping live systemsThe vulnerability classes that actually show up in game backends.
For platforms and studios handling an active incidentBreach response and forensics when it's already happening.
Manual penetration testing of the web application, API and backend behind your game or platform - matchmaking, tournament brackets, payments, player accounts. We go past what an automated scanner catches.
Discuss scope →We audit the business logic a generic pentest misses: item duplication, currency and economy exploits, rank and matchmaking manipulation, and the client-trust assumptions your anti-cheat relies on.
Discuss scope →We build and run the same class of exploit a real attacker or cheat developer would - proof of concept, not theoretical CVE citations. Controlled, scoped, and never touching real player data.
Discuss scope →Load and resilience testing against matchmaking, brackets and live-event infrastructure - so the breaking point gets found in a test, not during your grand final in front of an audience.
Discuss scope →Practical, game-specific secure development training - the vulnerability classes that actually show up in matchmaking, netcode and live-service backends, not a generic slide deck.
Discuss scope →When a breach, a mass account-takeover wave, or a leaked player database happens, we help contain it, figure out what actually happened, and get you back to a defensible state - not a generic IR retainer, incident response that understands gaming-specific attack patterns.
Discuss scope →