We find the exploitbefore the cheater does.

From the API that runs a tournament bracket to the client that reads player input - we test the layer where cheating, fraud and platform compromise actually happen.
Not generic infra scanning: security testing that understands game logic.

Built by people who shipped real-time infrastructure for competitive gaming.
Authorized testing only - every engagement starts with a signed scope.

01Who we are

We started building real-time infrastructure for competitive gaming - and learned exactly where that kind of system breaks.

Today we apply that to offensive security: pentest, exploit simulation and game-logic auditing for platforms, tournaments and studios.
What we list here is what we actually do - not a services menu copied from a generic MSSP.

Our background →
02Services

Security testing that understands game logic.

Offensive security for gaming platforms, tournaments and studios - from a single API to a live event under load.

Manual pentest of the app, API and backend behind your platform.

Platform & API Pentest →

Auditing the business logic a generic pentest misses.

Anti-Cheat & Game-Logic Audit →

The same exploit a real attacker or cheat developer would build.

Exploit Simulation & Red Team →

Finding the breaking point in a test, not during your final.

Tournament Infra Resilience Testing →

The vulnerability classes that actually show up in game backends.

Security Training for Game Dev Teams →

Breach response and forensics when it's already happening.

Incident Response for Gaming Platforms →
See all services →
03How we test

Not generic infra security.

Every item below is a real technique we use - not a checklist copied from an MSSP playbook.

Recon

Surface mapping

API endpoints, matchmaking flow, client-server boundary - we map what an attacker, or a cheater, would actually target first.

Exploit

Business-logic abuse

Item duplication, currency exploits, auth bypass, rank manipulation - the vulnerabilities scanners don't find because they're not broken code, they're broken assumptions.

Anti-cheat

Cheat simulation

We build the same class of tooling a real cheater would, in a controlled environment, to measure what your detection actually catches.

Infra

Load & resilience testing

Simulated load against matchmaking, tournament brackets and live-event infrastructure - measured before a real audience finds the breaking point during a final.

Reporting

Retest, not a PDF and gone

Every finding is retested after the fix ships. Severity, evidence and status - tracked until it's actually closed, not just reported once.

Ethics

Written authorization, always

No test starts without a signed scope and written authorization from whoever owns the system. No exceptions.

API endpoints, matchmaking flow, client-server boundary - we map what an attacker, or a cheater, would actually target first.
Item duplication, currency exploits, auth bypass, rank manipulation - the vulnerabilities scanners don't find because they're not broken code, they're broken assumptions.
We build the same class of tooling a real cheater would, in a controlled environment, to measure what your detection actually catches.
Simulated load against matchmaking, tournament brackets and live-event infrastructure - measured before a real audience finds the breaking point during a final.
Every finding is retested after the fix ships. Severity, evidence and status - tracked until it's actually closed, not just reported once.
No test starts without a signed scope and written authorization from whoever owns the system. No exceptions.
04Contact

Want to know if your game or platform holds up? Talk to the people who'll actually test it.

No forms, no funnel.
Scope discussed directly by email, with the people who write the exploit.